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Tenpai
Round
South
Your seat
West
Tsumo Riichi
tsumo
Dora
Ura

Each red five is worth 1 dora.

Step 1 of 5

Which yaku?

Type the name of each yaku: suggestions appear from the first letters. Dora aren’t yaku, they come in step 3.

No yaku called yet.

Scoring

1 han

  • Riichi declaration Closed hand and riichi declared.
  • Ippatsu one-shot Win before your next discard after riichi, with no call in between.
  • Menzen tsumo closed-hand self-draw Win on your own draw with a closed hand (closed kans don’t open it).
  • Haitei last draw Tsumo on the last tile of the wall.
  • Houtei last discard Ron on the very last discard.
  • Rinshan kaihou replacement tile Win on the tile drawn after a kan.
  • Chankan robbing the kan Ron on the tile an opponent adds to their pon to make a kan.
  • Pinfu no-points hand Closed hand, four runs, a valueless pair and a ryanmen wait.
  • Tanyao all simples Only tiles from 2 to 8, no honours or terminals.
  • Iipeikou pure double run Two identical runs in the same suit, closed hand.
  • Haku white dragon Triplet or quad of white dragons.
  • Hatsu green dragon Triplet or quad of green dragons.
  • Chun red dragon Triplet or quad of red dragons.
  • Seat wind jikaze Triplet or quad of your own wind.
  • Round wind bakaze Triplet or quad of the round wind.

2 han

  • Double riichi riichi on the first turn Riichi declared on your first discard, with no calls before. Replaces riichi.
  • Chiitoitsu seven pairs Seven different pairs. Always 25 fu.
  • Toitoi all triplets Four triplets or quads.
  • Sanankou three concealed triplets Three closed triplets or quads. A triplet completed by ron doesn’t count as concealed.
  • Sankantsu three kans Three kans, open or closed.
  • Sanshoku doujun mixed triple run The same run in all three suits.
  • Sanshoku doukou triple triplets The same triplet in all three suits.
  • Ittsu pure straight 1-2-3, 4-5-6 and 7-8-9 in the same suit.
  • Chanta terminals and honours everywhere Every group and the pair contain a terminal or an honour, with at least one run.
  • Honroutou terminals and honours Only terminals and honours.
  • Shousangen little three dragons Two dragon triplets and a pair of the third. The two yakuhai are added on top.

3 han

  • Ryanpeikou twice pure double run Two sets of two identical runs, closed hand. Replaces iipeikou.
  • Junchan terminals everywhere Every group and the pair contain a 1 or a 9, no honours, with at least one run.
  • Honitsu half flush One suit plus honours.

6 han

  • Chinitsu full flush One suit, no honours.

1 han

  • Haitei last draw Tsumo on the last tile of the wall.
  • Houtei last discard Ron on the very last discard.
  • Rinshan kaihou replacement tile Win on the tile drawn after a kan.
  • Chankan robbing the kan Ron on the tile an opponent adds to their pon to make a kan.
  • Tanyao all simples Only tiles from 2 to 8, no honours or terminals.
  • Sanshoku doujun 2 closed mixed triple run The same run in all three suits.
  • Ittsu 2 closed pure straight 1-2-3, 4-5-6 and 7-8-9 in the same suit.
  • Chanta 2 closed terminals and honours everywhere Every group and the pair contain a terminal or an honour, with at least one run.
  • Haku white dragon Triplet or quad of white dragons.
  • Hatsu green dragon Triplet or quad of green dragons.
  • Chun red dragon Triplet or quad of red dragons.
  • Seat wind jikaze Triplet or quad of your own wind.
  • Round wind bakaze Triplet or quad of the round wind.

2 han

  • Toitoi all triplets Four triplets or quads.
  • Sanankou three concealed triplets Three closed triplets or quads. A triplet completed by ron doesn’t count as concealed.
  • Sankantsu three kans Three kans, open or closed.
  • Sanshoku doukou triple triplets The same triplet in all three suits.
  • Junchan 3 closed terminals everywhere Every group and the pair contain a 1 or a 9, no honours, with at least one run.
  • Honroutou terminals and honours Only terminals and honours.
  • Shousangen little three dragons Two dragon triplets and a pair of the third. The two yakuhai are added on top.
  • Honitsu 3 closed half flush One suit plus honours.

5 han

  • Chinitsu 6 closed full flush One suit, no honours.

Closed hand only

  • Riichi declaration Closed hand and riichi declared.
  • Double riichi riichi on the first turn Riichi declared on your first discard, with no calls before. Replaces riichi.
  • Ippatsu one-shot Win before your next discard after riichi, with no call in between.
  • Menzen tsumo closed-hand self-draw Win on your own draw with a closed hand (closed kans don’t open it).
  • Pinfu no-points hand Closed hand, four runs, a valueless pair and a ryanmen wait.
  • Iipeikou pure double run Two identical runs in the same suit, closed hand.
  • Ryanpeikou twice pure double run Two sets of two identical runs, closed hand. Replaces iipeikou.
  • Chiitoitsu seven pairs Seven different pairs. Always 25 fu.

Dora: the next tile

  • Numbers
  • Winds
  • Dragons
  • Dora: 1 han per tile, but not a yaku. You need at least one yaku to win.
  • Kan: each quad reveals one more indicator.
  • Ura-dora: only after riichi, under each indicator.
  • Aka-dora: each red five is worth 1 dora.

Yakuman

The limit hands. Tenpai never deals them, but you should recognise them.

  • Kokushi musou thirteen orphans
  • Suuankou four concealed triplets
  • Daisangen big three dragons
  • Shousuushii little four winds
  • Daisuushii big four winds
  • Tsuuiisou all honours
  • Chinroutou all terminals
  • Ryuuiisou all green
  • Chuuren poutou nine gates
  • Suukantsu four kans
  • Tenhou heavenly hand
  • Chiihou earthly hand
  1. 1

    Start from 20 fu

    Every regular hand has a base of 20 fu (fuutei).

    20
  2. 2

    Add how the hand was won

    • +10 ron, closed hand
    • +2 tsumo, except with pinfu
    • 0 ron, open hand
  3. 3

    Add each group

    Group open closed
    Triplet of 2 to 8 2 4
    Triplet of 1s, 9s or honours 4 8
    Kan of 2 to 8 8 16
    Kan of 1s, 9s or honours 16 32
    Run 0 0

    Closed is worth double open, and a kan four times a triplet. A triplet completed by ron counts as open.

  4. 4

    Add the pair, if it has value

    • Dragons, your wind or the round wind +2
    • Your wind, if it is also the round wind +4
  5. 5

    Add the wait, if it is a closed wait

    • Ryanmen two-sided 0
    • Shanpon two pairs 0
    • Kanchan middle +2
    • Penchan edge +2
    • Tanki on the pair +2
  6. 6

    Round up to the next ten

    32 becomes 40, 40 stays 40.

The cases you don’t count

  • Chiitoitsu: always 25 fu, never rounded.
  • Pinfu on tsumo: a flat 20 fu.
  • Pinfu on ron: 30 fu.
  • Open hand at 20 fu: raised to 30 fu.
Winner
Win

Han, dora included

Fu : they no longer count above 4 han

Non-dealer ron: what the player who discarded the tile pays.

Points for a non-dealer ron, by han and fu
Fu 1 han 2 han 3 han 4 han
25 · 1,600 3,200 6,400
30 1,000 2,000 3,900 7,700
40 1,300 2,600 5,200 8,000
50 1,600 3,200 6,400 8,000
60 2,000 3,900 7,700 8,000
70 2,300 4,500 8,000
80 2,600 5,200 8,000
90 2,900 5,800 8,000
100 3,200 6,400 8,000
110 3,600 7,100 8,000

Above 4 han, fu no longer count

  • Mangan 8,000 5 han, or 4 han from 40 fu, 3 han from 70 fu
  • Haneman 12,000 6 or 7 han
  • Baiman 16,000 8 to 10 han
  • Sanbaiman 24,000 11 or 12 han
  • Counted yakuman 32,000 13 han or more

Non-dealer tsumo: on top what each non-dealer pays, below what the dealer pays.

Points for a non-dealer tsumo, by han and fu
Fu 1 han 2 han 3 han 4 han
20 · 400 700 700 1,300 1,300 2,600
25 · · 800 1,600 1,600 3,200
30 300 500 500 1,000 1,000 2,000 2,000 3,900
40 400 700 700 1,300 1,300 2,600 2,000 4,000
50 400 800 800 1,600 1,600 3,200 2,000 4,000
60 500 1,000 1,000 2,000 2,000 3,900 2,000 4,000
70 600 1,200 1,200 2,300 2,000 4,000
80 700 1,300 1,300 2,600 2,000 4,000
90 800 1,500 1,500 2,900 2,000 4,000
100 800 1,600 1,600 3,200 2,000 4,000
110 900 1,800 1,800 3,600 2,000 4,000

Above 4 han, fu no longer count

  • Mangan 2,000 dealer: 4,000 5 han, or 4 han from 40 fu, 3 han from 70 fu
  • Haneman 3,000 dealer: 6,000 6 or 7 han
  • Baiman 4,000 dealer: 8,000 8 to 10 han
  • Sanbaiman 6,000 dealer: 12,000 11 or 12 han
  • Counted yakuman 8,000 dealer: 16,000 13 han or more

Dealer ron: what the player who discarded the tile pays.

Points for a dealer ron, by han and fu
Fu 1 han 2 han 3 han 4 han
25 · 2,400 4,800 9,600
30 1,500 2,900 5,800 11,600
40 2,000 3,900 7,700 12,000
50 2,400 4,800 9,600 12,000
60 2,900 5,800 11,600 12,000
70 3,400 6,800 12,000
80 3,900 7,700 12,000
90 4,400 8,700 12,000
100 4,800 9,600 12,000
110 5,300 10,600 12,000

Above 4 han, fu no longer count

  • Mangan 12,000 5 han, or 4 han from 40 fu, 3 han from 70 fu
  • Haneman 18,000 6 or 7 han
  • Baiman 24,000 8 to 10 han
  • Sanbaiman 36,000 11 or 12 han
  • Counted yakuman 48,000 13 han or more

Dealer tsumo: what each opponent pays.

Points for a dealer tsumo, by han and fu
Fu 1 han 2 han 3 han 4 han
20 · 700 1,300 2,600
25 · · 1,600 3,200
30 500 1,000 2,000 3,900
40 700 1,300 2,600 4,000
50 800 1,600 3,200 4,000
60 1,000 2,000 3,900 4,000
70 1,200 2,300 4,000
80 1,300 2,600 4,000
90 1,500 2,900 4,000
100 1,600 3,200 4,000
110 1,800 3,600 4,000

Above 4 han, fu no longer count

  • Mangan 4,000 5 han, or 4 han from 40 fu, 3 han from 70 fu
  • Haneman 6,000 6 or 7 han
  • Baiman 8,000 8 to 10 han
  • Sanbaiman 12,000 11 or 12 han
  • Counted yakuman 16,000 13 han or more

The formula: fu × 2han + 2 gives the basic points, capped at 2,000 (mangan). Ron: basic × 4, or × 6 for the dealer. Tsumo: each non-dealer pays the basic points, the dealer double. Each payment is rounded up to the next hundred.

Table rules

They change the score, never the hand dealt. A hand in progress starts again from the first step.

Presets

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