Scoring
The table’s cheat sheet, in scoring order: yaku han, then fu, then what the hand pays.
Calculated with: red fives, no kiriage, double wind for 4 fu, counted yakuman.
1 han
- Riichi declaration Closed hand and riichi declared.
- Ippatsu one-shot Win before your next discard after riichi, with no call in between.
- Menzen tsumo closed-hand self-draw Win on your own draw with a closed hand (closed kans don’t open it).
- Haitei last draw Tsumo on the last tile of the wall.
- Houtei last discard Ron on the very last discard.
- Rinshan kaihou replacement tile Win on the tile drawn after a kan.
- Chankan robbing the kan Ron on the tile an opponent adds to their pon to make a kan.
- Pinfu no-points hand Closed hand, four runs, a valueless pair and a ryanmen wait.
- Tanyao all simples Only tiles from 2 to 8, no honours or terminals.
- Iipeikou pure double run Two identical runs in the same suit, closed hand.
- Haku white dragon Triplet or quad of white dragons.
- Hatsu green dragon Triplet or quad of green dragons.
- Chun red dragon Triplet or quad of red dragons.
- Seat wind jikaze Triplet or quad of your own wind.
- Round wind bakaze Triplet or quad of the round wind.
2 han
- Double riichi riichi on the first turn Riichi declared on your first discard, with no calls before. Replaces riichi.
- Chiitoitsu seven pairs Seven different pairs. Always 25 fu.
- Toitoi all triplets Four triplets or quads.
- Sanankou three concealed triplets Three closed triplets or quads. A triplet completed by ron doesn’t count as concealed.
- Sankantsu three kans Three kans, open or closed.
- Sanshoku doujun mixed triple run The same run in all three suits.
- Sanshoku doukou triple triplets The same triplet in all three suits.
- Ittsu pure straight 1-2-3, 4-5-6 and 7-8-9 in the same suit.
- Chanta terminals and honours everywhere Every group and the pair contain a terminal or an honour, with at least one run.
- Honroutou terminals and honours Only terminals and honours.
- Shousangen little three dragons Two dragon triplets and a pair of the third. The two yakuhai are added on top.
3 han
- Ryanpeikou twice pure double run Two sets of two identical runs, closed hand. Replaces iipeikou.
- Junchan terminals everywhere Every group and the pair contain a 1 or a 9, no honours, with at least one run.
- Honitsu half flush One suit plus honours.
6 han
- Chinitsu full flush One suit, no honours.
1 han
- Haitei last draw Tsumo on the last tile of the wall.
- Houtei last discard Ron on the very last discard.
- Rinshan kaihou replacement tile Win on the tile drawn after a kan.
- Chankan robbing the kan Ron on the tile an opponent adds to their pon to make a kan.
- Tanyao all simples Only tiles from 2 to 8, no honours or terminals.
- Sanshoku doujun 2 closed mixed triple run The same run in all three suits.
- Ittsu 2 closed pure straight 1-2-3, 4-5-6 and 7-8-9 in the same suit.
- Chanta 2 closed terminals and honours everywhere Every group and the pair contain a terminal or an honour, with at least one run.
- Haku white dragon Triplet or quad of white dragons.
- Hatsu green dragon Triplet or quad of green dragons.
- Chun red dragon Triplet or quad of red dragons.
- Seat wind jikaze Triplet or quad of your own wind.
- Round wind bakaze Triplet or quad of the round wind.
2 han
- Toitoi all triplets Four triplets or quads.
- Sanankou three concealed triplets Three closed triplets or quads. A triplet completed by ron doesn’t count as concealed.
- Sankantsu three kans Three kans, open or closed.
- Sanshoku doukou triple triplets The same triplet in all three suits.
- Junchan 3 closed terminals everywhere Every group and the pair contain a 1 or a 9, no honours, with at least one run.
- Honroutou terminals and honours Only terminals and honours.
- Shousangen little three dragons Two dragon triplets and a pair of the third. The two yakuhai are added on top.
- Honitsu 3 closed half flush One suit plus honours.
5 han
- Chinitsu 6 closed full flush One suit, no honours.
Closed hand only
- Riichi declaration Closed hand and riichi declared.
- Double riichi riichi on the first turn Riichi declared on your first discard, with no calls before. Replaces riichi.
- Ippatsu one-shot Win before your next discard after riichi, with no call in between.
- Menzen tsumo closed-hand self-draw Win on your own draw with a closed hand (closed kans don’t open it).
- Pinfu no-points hand Closed hand, four runs, a valueless pair and a ryanmen wait.
- Iipeikou pure double run Two identical runs in the same suit, closed hand.
- Ryanpeikou twice pure double run Two sets of two identical runs, closed hand. Replaces iipeikou.
- Chiitoitsu seven pairs Seven different pairs. Always 25 fu.
Dora: the next tile
- Numbers
- Winds
- Dragons
- Dora: 1 han per tile, but not a yaku. You need at least one yaku to win.
- Kan: each quad reveals one more indicator.
- Ura-dora: only after riichi, under each indicator.
- Aka-dora: each red five is worth 1 dora.
Yakuman
The limit hands. Tenpai never deals them, but you should recognise them.
- Kokushi musou thirteen orphans
- Suuankou four concealed triplets
- Daisangen big three dragons
- Shousuushii little four winds
- Daisuushii big four winds
- Tsuuiisou all honours
- Chinroutou all terminals
- Ryuuiisou all green
- Chuuren poutou nine gates
- Suukantsu four kans
- Tenhou heavenly hand
- Chiihou earthly hand
-
1
20
Start from 20 fu
Every regular hand has a base of 20 fu (fuutei).
-
2
Add how the hand was won
- +10 ron, closed hand
- +2 tsumo, except with pinfu
- 0 ron, open hand
-
3
Add each group
Group open closed Triplet of 2 to 8 2 4 Triplet of 1s, 9s or honours 4 8 Kan of 2 to 8 8 16 Kan of 1s, 9s or honours 16 32 Run 0 0 Closed is worth double open, and a kan four times a triplet. A triplet completed by ron counts as open.
-
4
Add the pair, if it has value
- Dragons, your wind or the round wind +2
- Your wind, if it is also the round wind +4
-
5
Add the wait, if it is a closed wait
- Ryanmen two-sided 0
- Shanpon two pairs 0
- Kanchan middle +2
- Penchan edge +2
- Tanki on the pair +2
-
6
Round up to the next ten
32 becomes 40, 40 stays 40.
The cases you don’t count
- Chiitoitsu: always 25 fu, never rounded.
- Pinfu on tsumo: a flat 20 fu.
- Pinfu on ron: 30 fu.
- Open hand at 20 fu: raised to 30 fu.
Han, dora included
Fu : they no longer count above 4 han
Non-dealer ron: what the player who discarded the tile pays.
| Fu | 1 han | 2 han | 3 han | 4 han |
|---|---|---|---|---|
| 25 fu | · | 1,600 | 3,200 | 6,400 |
| 30 fu | 1,000 | 2,000 | 3,900 | 7,700 |
| 40 fu | 1,300 | 2,600 | 5,200 | Mangan 8,000 |
| 50 fu | 1,600 | 3,200 | 6,400 | Mangan 8,000 |
| 60 fu | 2,000 | 3,900 | 7,700 | Mangan 8,000 |
| 70 fu | 2,300 | 4,500 | Mangan 8,000 | |
| 80 fu | 2,600 | 5,200 | Mangan 8,000 | |
| 90 fu | 2,900 | 5,800 | Mangan 8,000 | |
| 100 fu | 3,200 | 6,400 | Mangan 8,000 | |
| 110 fu | 3,600 | 7,100 | Mangan 8,000 | |
Above 4 han, fu no longer count
- Mangan 8,000 5 han, or 4 han from 40 fu, 3 han from 70 fu
- Haneman 12,000 6 or 7 han
- Baiman 16,000 8 to 10 han
- Sanbaiman 24,000 11 or 12 han
- Counted yakuman 32,000 13 han or more
Non-dealer tsumo: on top what each non-dealer pays, below what the dealer pays.
| Fu | 1 han | 2 han | 3 han | 4 han |
|---|---|---|---|---|
| 20 fu | · | 400 700 | 700 1,300 | 1,300 2,600 |
| 25 fu | · | · | 800 1,600 | 1,600 3,200 |
| 30 fu | 300 500 | 500 1,000 | 1,000 2,000 | 2,000 3,900 |
| 40 fu | 400 700 | 700 1,300 | 1,300 2,600 | Mangan 2,000 4,000 |
| 50 fu | 400 800 | 800 1,600 | 1,600 3,200 | Mangan 2,000 4,000 |
| 60 fu | 500 1,000 | 1,000 2,000 | 2,000 3,900 | Mangan 2,000 4,000 |
| 70 fu | 600 1,200 | 1,200 2,300 | Mangan 2,000 4,000 | |
| 80 fu | 700 1,300 | 1,300 2,600 | Mangan 2,000 4,000 | |
| 90 fu | 800 1,500 | 1,500 2,900 | Mangan 2,000 4,000 | |
| 100 fu | 800 1,600 | 1,600 3,200 | Mangan 2,000 4,000 | |
| 110 fu | 900 1,800 | 1,800 3,600 | Mangan 2,000 4,000 | |
Above 4 han, fu no longer count
- Mangan 2,000 dealer: 4,000 5 han, or 4 han from 40 fu, 3 han from 70 fu
- Haneman 3,000 dealer: 6,000 6 or 7 han
- Baiman 4,000 dealer: 8,000 8 to 10 han
- Sanbaiman 6,000 dealer: 12,000 11 or 12 han
- Counted yakuman 8,000 dealer: 16,000 13 han or more
Dealer ron: what the player who discarded the tile pays.
| Fu | 1 han | 2 han | 3 han | 4 han |
|---|---|---|---|---|
| 25 fu | · | 2,400 | 4,800 | 9,600 |
| 30 fu | 1,500 | 2,900 | 5,800 | 11,600 |
| 40 fu | 2,000 | 3,900 | 7,700 | Mangan 12,000 |
| 50 fu | 2,400 | 4,800 | 9,600 | Mangan 12,000 |
| 60 fu | 2,900 | 5,800 | 11,600 | Mangan 12,000 |
| 70 fu | 3,400 | 6,800 | Mangan 12,000 | |
| 80 fu | 3,900 | 7,700 | Mangan 12,000 | |
| 90 fu | 4,400 | 8,700 | Mangan 12,000 | |
| 100 fu | 4,800 | 9,600 | Mangan 12,000 | |
| 110 fu | 5,300 | 10,600 | Mangan 12,000 | |
Above 4 han, fu no longer count
- Mangan 12,000 5 han, or 4 han from 40 fu, 3 han from 70 fu
- Haneman 18,000 6 or 7 han
- Baiman 24,000 8 to 10 han
- Sanbaiman 36,000 11 or 12 han
- Counted yakuman 48,000 13 han or more
Dealer tsumo: what each opponent pays.
| Fu | 1 han | 2 han | 3 han | 4 han |
|---|---|---|---|---|
| 20 fu | · | 700 | 1,300 | 2,600 |
| 25 fu | · | · | 1,600 | 3,200 |
| 30 fu | 500 | 1,000 | 2,000 | 3,900 |
| 40 fu | 700 | 1,300 | 2,600 | Mangan 4,000 |
| 50 fu | 800 | 1,600 | 3,200 | Mangan 4,000 |
| 60 fu | 1,000 | 2,000 | 3,900 | Mangan 4,000 |
| 70 fu | 1,200 | 2,300 | Mangan 4,000 | |
| 80 fu | 1,300 | 2,600 | Mangan 4,000 | |
| 90 fu | 1,500 | 2,900 | Mangan 4,000 | |
| 100 fu | 1,600 | 3,200 | Mangan 4,000 | |
| 110 fu | 1,800 | 3,600 | Mangan 4,000 | |
Above 4 han, fu no longer count
- Mangan 4,000 5 han, or 4 han from 40 fu, 3 han from 70 fu
- Haneman 6,000 6 or 7 han
- Baiman 8,000 8 to 10 han
- Sanbaiman 12,000 11 or 12 han
- Counted yakuman 16,000 13 han or more
The formula: fu × 2han + 2 gives the basic points, capped at 2,000 (mangan). Ron: basic × 4, or × 6 for the dealer. Tsumo: each non-dealer pays the basic points, the dealer double. Each payment is rounded up to the next hundred.